![]() ![]() The reason these platforms were encouraged as stretch goals was that Alex Preston would have felt it dishonest to over promise on the premise of his plan. Within 24 hours, the campaign was a success and within a matter of days following this the game has passed the $100,000 and following this success, a number of stretch goals were put in place to encourage further funding that would help bring the game to other platforms as well as improve the quality of the end product. With these two team members on board he formed the basis of the team that would grow to become Heart Machine. He did this with the help of programmer Beau Blyth and Rich Vreeland, both of which are previous content creators on Samurai Gunn and Fez respectively. He took to Kickstarter with his plan for the game and asked for $27,000 to complete the game. His drive to create a game that combines things he loved was something that he realised was a possibility in 2013 when he set out to create a game for Windows and Linux supported PC’s and OSX. The game is designed in a way that combat with enemies must be approached with a degree of strategy, thus reflecting The Legend of Zelda, players must manage an Inventory in an isometric perspective, thus reflecting Diablo. The game was born from the mind of one Alex Preston who yearned to develop something unique and striking with regards to its visual and gameplay style. Hyper Light Drifter is yet another success story from the Kickstarter Campaign boom that has swept this generation of creative minds. ![]()
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